Effectiveness of Animation-Based Educational Software For Developing Creative Thinking Skills in Science Subject with Female Second-grade Students of Basic Education in Ibb City

Authors

  • Adel Ali Ahmed Al-Warafi
  • Akram Abdulrazzaq Al-Ammari
  • Manal Hasan Mohammed Ahmed
  • Yasmeen Ali Deghbes

DOI:

https://doi.org/10.53285/artsep.v1i7.209

Keywords:

Educational Software, Animation, Creative Thinking Skills

Abstract

This study aimed at identifying the effectiveness of animation-based educational software for developing creative thinking skills with female second-grade school students of basic education in Ibb City. A quasi-experimental approach was used for a sample of 60 students from Al-Amgad Modern Schools in Ibb City, divided into two groups of 30: controlled and experimental. The former was taught by the traditional method while the last one by the animation-based educational software. A test was used as a research tool to test the creative thinking skills (i.e. fluency, flexibility, originality). The most important findings were: there were statistically significant differences in favor of creative thinking skills, individually and collectively; and there was a higher effect for the animation-based educational software on the students' creative thinking skills. Finally, the study introduced a number of recommendations and suggestions.

Published

2020-09-01

How to Cite

Al-Warafi, A. A. A. ., Al-Ammari, A. A. ., Ahmed, M. H. M. ., & Deghbes, Y. A. . (2020). Effectiveness of Animation-Based Educational Software For Developing Creative Thinking Skills in Science Subject with Female Second-grade Students of Basic Education in Ibb City. Arts for Educational & Psychological Studies, 1(7), 69–121. https://doi.org/10.53285/artsep.v1i7.209

Issue

Section

قسم 1

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